Through various means like necromancy and technology, the dragon may be re-animated, this will require the creation of a new body to inhabit. Through some powers, like telepathy and scrying, the dragon may be conversed with, (this will allow a Dragon Rider access to the dragon's mana pool). If the dragon was bonded to a Rider, then the Rider will not succumb to Lunacy at the death of their dragons physical body.
Thursday, January 12, 2012
Of Ridden Dragons
Through various means like necromancy and technology, the dragon may be re-animated, this will require the creation of a new body to inhabit. Through some powers, like telepathy and scrying, the dragon may be conversed with, (this will allow a Dragon Rider access to the dragon's mana pool). If the dragon was bonded to a Rider, then the Rider will not succumb to Lunacy at the death of their dragons physical body.
Sunday, December 25, 2011
Saturday, December 17, 2011
SLAOTD - Concept Books
Until next round, be well.
Saturday, December 10, 2011
The Monk and the Dervish
Monk
Starting Level:
1 knowledge point, 2 weapon use points, +d10 wounds, +1* (unarmed).
Level Advancement:
1 weapon use point, +d10 wounds, +1* (unarmed).
Starting Level:
1 knowledge point, +d10 wounds.
Level Advancement:
+d10 wounds.
Benefit:
For each round the victim has been in hand to hand combat add the victim's warrior level to hit and dodge. This bonus only applies in hand to hand combat and will decrease by the victim's warrior level each round not in hand to hand combat.
Wednesday, October 5, 2011
5th History, Part One




Tuesday, August 16, 2011
Night of the Lope
But I do have videos of each of the Sith who burned, enjoy.
Some of the best friends a Sith could have!
Tuesday, July 12, 2011
Visions
Tuesday, May 3, 2011
The Gathering


With all eight together, Ta led them to their new ship. When Ra set they would begin.
Thursday, April 28, 2011
Stars Lightning Metal
Like a thunderclap you it the field. Blue lines of energy flash, burning themselves into your retinas. The discharge renders your body numb, throwing you into the void itself. Your lungs become iron, breathing is impossible. Dark shadows fight with the lines for your vision. The starlight fades.
Waking. Cold. The darkness returns.
You are dreaming of stars. No, you are awake looking at stars. You look around you, at the cold metal landscape beneath the stars. A tower, a city, a fire.
Where do you go?
The Tower
The City
The Fire
Back to the Hole
This is a post in response to Porky's "Blogging Our Adventures", which is an amazing project so far. If you want to start at the beginning, or figure out what this is all about, click.
Monday, April 25, 2011
The 0ld 0rder - Priest Sources


The Book of Faith
This section details the pantheon of the Old Kingdom as well as other paths of elightenment. Often, there are different names for a simular type of god, (like the sun god), they are different faiths but have the same abilities.
Starting Levels:
Each starting level in priest will give the victim two knowledge points, two weapon use points, and d10 prayer pool (add the victim's Wis once).
Level Advancement:
Each level purchased in priest will give one weapon use point, one knowledge point and d10 prayer pool (unless noted).
Disciplines:
Each source has different ways to spend prayer pool, these are listed under each source. The 'Using Disciplines" section describes how they work.
Maximum Pool Expenditure:
The maximum amount of prayer a victim may spend per round is equal to five times their priest level.
Priest Sources:
Each priest source represents a multitude of separate deities. Listed below are the names of priest sources and their associated gods by region or race.
-Name (Egyptian, Hittite, Greek, Celtic) Disciplines
Blood (Shemzu, Jarri, –, Ankou) Combat, Healing, Invoke.
Chaos (Set, –, Erebus, –) Invoke, Combat, Arcane
Creator (Ra, Elkunirsa, Zeus, Taranis) Invoke, Dominance, Resist
Dead (Nepthys, –, Thanatos, Morrigan) Undeath, Arcane, Shadow
Druids (Hathor, Aserdus, Demeter, Morganwg) Healing, Scrying, Invoke
Knowledge (Thoth, Sandas, Apollo, Belenus) Arcane, Scrying, Dominance
Justice (Horus, Istanu, Athena, Mannan) Combat, Flame, Invoke
Magic (Heka, Kamrusepa, Artemis, Veles) Arcane, Flame, Shadow
Pleasure (Bastet, Upelluri, Dionysus, Cernunnos) Healing, Scrying, Dominance
Sensai (n/a) Combat, Resist, Shadow
Storms (Maahes, Pirwa, Posiedon, Lugh) Combat, Scrying, Resist
Sun (Aten, Arinna, –, Belenus) Flame, Dominance, Scrying
Underworld (Anubis, Lelwani, Hades, Pater) Shadow, Undeath, Dominance
Vengeance (Sobek, –, –, Wodanaz) Combat, Shadow, Scrying
War (Anhur, Zababa, Ares, Toutatis) Combat, Dominance, Resist
Using Disciplines
Discipline Knowledge
Description: A brief description of the type of powers the discipline grants.
-Powers: A list of the powers and how they work.
Arcane varies
This discipline mostly resembles true magic, and is often used to augment spellcasting. The arcane discipline uses many symbols and rites to focus prayer.
-Boost Spell (may add pool to modify a mana expenditure).
-Use Item (artifice check, if DoS beats item's Stm caster may activate and/or use item).
-Alchemist (pool spent will give a temporary modifier to alchemy).
Combat n/a
The combat discipline embodies martial prowess.
-To Hit (pool spent will give a temporary to hit modifier).
-To Wound (pool spent will give a temporary modifier to damage, 2 pool will give a temporary +1*).
-To Dodge (pool spent will give a temporary modifier to dodge).
Dominance Psychology
Dominance embodies the power to affect the mind. Many preists will use this discipline during oratories, sermons or simply in the marketplace.
-Suggest (may give a temporary modifier to bartering, bullshiting, persuasion or diplomacy).
-Control (pool to hit, duration of control equals DoS minus target's CL).
-Telepathy (DoS equals duration, minus one for each target).
Flame Pyromancy
The discipline of flame calls down holy fire to cleanse unbelievers and opponents alike.
-Burn (DoS equals duration, temporarily gives weapon burning).
-Fireball (pool to hit will cause damage to wounds, burning, unsoakable equal to pyromancy modifier).
-Ummunity (may negate wounds caused by fire talent and flame discipline sources equal to DoS).
Healing Biology/Surgery
The discipline of healing can cure nearly all disease and remedy any wound.
-Heal (DoS equals wounds replenished, stops bleed, recovers K.O.).
-Cure (if DoS equals Stm of disease, or Str of poison/intoxicant, all modifiers are removed).
Invoke Command
Invoke embodies the ability to summon the servants of the chosen diety.
-Augment, Summoning (may spend pool to modify an invomacy check)
-Summon, Creatures (DoS equals maximum CL of summoned creatures).
-Summon, Sentient (DoS equals maximum CL of the target).
Resist n/a
This discipline is used to augment the resilience of those it is used upon. It is a favoured discipline of the deserts.
-Refresh (pool spent will remove negative Stm, Str and Man modifiers).
-Toughness (pool spent will give a temporary modifier to soak).
Scrying Scry
To glimpse into te futer, and pull meaning from those glimpses, is the discipline of scrying.
-Augment, Divination (may spend pool to modify any scry check).
-Precognition (may spend pool to give a temporary modifier to hit or to dodge).
-Seeing (may apply DoS to one check during the next turn).
Shadow Stealth
The discipline of shadow uses darkness as its ally.
-Hide (pool spent will give a temporary modifier to stealth).
-Summon, Shadow (DoS equals the stats of the shadow as well as duration, shadao has unsoakable equal to summoner's stealth modifier).
Undeath Necrology
This is the discipline that grants the ability to animate the dead.
-Animate, Undead (DoS equals maximum CL of undead as well as duration, undead have an unsoakable equal to necrology modifier).
-Augment, Death (may spend pool to modify any necromancy check).
-Control/Speak, Undead (DoS equals duration, DoS must equal CL of undead).