tag:blogger.com,1999:blog-37598620199530242672024-02-18T23:43:20.584-08:00The World of DamnationThe blog about my fictional lives.Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.comBlogger100125tag:blogger.com,1999:blog-3759862019953024267.post-38792488745867661332014-07-16T05:39:00.001-07:002014-07-16T05:39:53.405-07:00The Trilogy of Gog and Magog<div style="text-align: justify;">
First to be told is the legend of the beings named Gog and Magog. Brothers of thought and kin to the gods, these two held great power over the Fifth after the Sundering. They first resided in the shadowed corners of the Celestial Realms taking council from the other powers of the Dark. At their bidding they hunted Merrith, the sister of Vivoria, and slew her with sword and hammer. Gog took the goddess' face as a trophy and symbol of their defiance. The lords of Light were deeply angered and cast them out and barred the Gates to the Celestial Realms to them.</div>
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Gog and Magog fled to the Fifth, and there they began to form legions who carry the taint of their violence which infects like a disease. Their legions of fell creatures ruled over the land, tainting everything under their dominion. Only the greatest cities survived the legion's advances and many were destroyed. Atlantis, Ur and the elven city of Celebair became islands of light in a darkening night.</div>
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Vet- Auun, angered by such a light punishment for godslaying, sired a <i>christos </i>to a human woman of Ur. This man grew to become an honoured warrior, for it was obvious to all to saw him that he was possessed by the strength of the gods. Ikslander they named him, and armies grew under his lead. Such was his strength of arms and skill with the tactics of war that he slew the Legions and chased them until they were cornered into a deep valley. Ikslander fought the brothers and took the hammer and sword and broke them. He then rent Magog's armour from his form and Mirrith's face, which had been fashioned into a three eyed mask, from Gog. Using the last of his power he shut the mountains, locking Gog and Magog with their Legion until the end of the Earth.</div>
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Ikslandir went on to create an Empire and he ruled long. The spoils of the battle he locked into chests of dwarven metal, and when he passed from the mortal world they were brought with him to burial. The Altantians brought him to the Sacred Valley, where those touched by the lords of Light are put to rest, and entombed with the chalice spoken of old, his half-elven queen and the Everliving Rose.</div>
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At the end of the Earth a human will awaken him, and his treasure will be stolen. When the Mask and Armour are worn will Gog and Magog awaken and begin to delve a way through the mountains. Only with these tokens, and the waking of the brothers, can the Four be overthrown and the remnants of the world spared. If the Four should be banished, for another aeon, the Everliving Rose may be planted and Eden grow anew.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-18789475690356206172014-04-13T23:31:00.001-07:002014-04-13T23:31:11.427-07:00Codex Psychosia - Travelling Through the Endless Night<div style="text-align: justify;">
+++translated from Derekest dialect (<i>Shan, loc. Nightlands</i>)+++</div>
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Long has it been, months of night. An age in the hour past sunset, I walk through the soft places near Ten O'clock. There is sand here, waves of shifting dunes that flow and ebb into infinity.</div>
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It is not cold, not is it warm, for there is no temperature here. The wind barely touches ones face, smelling of nutmeg, and pulls the coat upon my back. The pilgrim beside me swears the wind smells of chocolate.</div>
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It had been a month before I came to the <i>Kradena, </i>from isles populated by the peoples of Quiddity in all their chaotic splendour. It has been almost a Earthly year since I returned to the islands. I had forgotten I had been here, the memory obscured from my mind, until Uriel arrived.</div>
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The pilgrim joined my company early on, sensing my need to return to the waking world. He would lead me along the path and teach me the secrets of passing through. I would bring him with me, along my memory of Earth, and stand under a sun again. This was our deal, for good or ill.</div>
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I caught a qwtyllc entering the <i>Kradena </i>and wove a cage of Thornalis root. These I gave to the pilgrim, who would in turn give them to my friends. By this connection I might forge a path through the barrier of the Dreaming.</div>
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The qwtyllc would be bled upon a stone thirty paces beyond the Gate of the Gods. I must try to be at the edge of <i>Kradena </i>by then, at a temple made of ivory. By the direction of the pilgrim I crafted a dowsing rod from the last shrub in the sands which points ever further into the sands.</div>
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There are few stars here, and they change positions when the eye isn't focused on them. Violet clouds drift across the sky, never with the wind. Once during my travel I saw a herd of massive animals which reminded me of buffalo, but they sensed us on the horizon and fled.</div>
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I've aged a year, perhaps more, my hair has grown long, and my hands are callused. Surprisingly, my staff has changed, it has absorbed some of the essence of Quiddity and there is a whole new scope of power I can channel.</div>
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I look forward to returning, and with the pilgrim's scrying stone I can view them from afar, but only briefly, time passes faster in the Dying Dominion. I look forward to returning with the task set out before us.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-48336025834399604162013-11-16T12:42:00.002-08:002013-11-16T12:42:33.954-08:00Codex Psychosia - Awake<div style="text-align: center;">
In accord with the prophesy dreamed,</div>
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Amid the warring factions and minds,</div>
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At Worldstar's point they gather.</div>
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They are fewer this time, than last.</div>
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Some lost, one fallen, one dreaming.</div>
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Relics they bring, from neverplaces.</div>
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Angel now fallen and cast out of Iyant,</div>
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The Shield of Oceans fused to his arm,</div>
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Stands where Ra dies an old man.</div>
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The Arbutan Staff begins the helix' bend,</div>
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At polar north where dragons hunt,</div>
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Where the gate to Noctus is unlocked.</div>
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By portent or design, irony or humour,</div>
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The cursed Corpus Occuli stands at East,</div>
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Borne by nightmare crossed with flesh.</div>
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The jewels of life taken from death's shore,</div>
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Closes the helix, completing the cycle,</div>
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By the hand of faery, may they return.</div>
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Doomed to fail, as all things are by fate,</div>
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For at the center one who is awake speaks,</div>
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And he has died unable to speak the words.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-34574904118331554892013-11-11T13:42:00.002-08:002013-11-11T13:42:48.618-08:00Codex Psychosia - Corpus Occuli<div style="text-align: center;">
Dead eyes, the Corpus Occuli.</div>
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Like many places otherwhere,</div>
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Few struggle against many.</div>
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At the Worldstar's jagged point,</div>
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Where power shatters land.</div>
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Unlight stirs He Who Slumbers</div>
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Under where reality is torn.</div>
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The Awakened, as yet to be, </div>
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Venture to man's foul wounding,</div>
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And the second seal of John's writ</div>
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Shall be broken without thunder.</div>
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He Who Slumbers wakes enraged,</div>
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Uriel, incomplete and wrathful.</div>
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Before the storm of divine fury</div>
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One shall fall, and his kin avenge.</div>
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Divine form, now lifeless and dead,</div>
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Shall be folded inwards, first wings,</div>
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Then legs, arms, and lastly his head.</div>
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The shard, so sealed, seen as an eye,</div>
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Shall complete the means to waken.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-73545786562953241102013-06-10T18:00:00.000-07:002013-06-10T18:00:00.260-07:00Codex Psychosia - Visitation<div style="text-align: justify;">
Late one evening, as I sipped from a warm cup sitting in my evening chair,</div>
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A scratch, or knocking. Like branches and claws upon my back door.</div>
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Long crimson drapes guarded the glass, from all observation,</div>
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So I listened to the sound, sceptical of its origins and purpose.</div>
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The sounds did not abate, but moved outside in my yard. Circling.</div>
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At each window in turn, and louder each time, wild and persistent.</div>
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My cup had grown cold, and still I sat and listened.</div>
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I imagined what kind of aberrant beast it could be, species of terror.</div>
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At the back door, a second time, it stopped and I waited...</div>
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Silence hung in the air like a heavy damp cloth, and I waited.</div>
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In complete silence I stood, and crossed my sitting room to the door,</div>
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The curtain pulled aside ever so slightly, I gazed outside holding my breath.</div>
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The landing outside held no great dragon, but a terrifying chimarae.</div>
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A creature of the size of a hound, with a crimson coat of shining fur.</div>
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Like a hare, with great ears and rear legs, and shining black eyes,</div>
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Great horns, like twisted oak branches, grew from its head.</div>
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It regarded me indifferently, devouring a portion of my wicker chair,</div>
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Torn pieces of it were scattered across the balcony, the remnants.</div>
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As I watched, it took notice of me and slowly got onto all fours.</div>
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One large foot rapped the patio once, and the glass door shattered.</div>
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I leaped back, falling onto my chair and spilling my table and drink,</div>
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The creature entered the room in a flash of red to stand in front of me.</div>
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Cold intelligence gleamed in his eyes, as he assessed my startled self.</div>
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Then he greeted me, using the dead tongue of the Annukai.</div>
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He called me a scribe and lauded me for my previous works of fiction,</div>
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Appraising my bookshelves, stacks of manuscript and curiosities.</div>
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He bid me to take comfort, and to take up the pen and paper of my trade,</div>
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To drink my hot tea and sit back in my chair and listen to his tales.</div>
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His manner was that of a nobleman of bygone era, filled with wisdom,</div>
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So I did as he bid, and wrote for him, of the things the hare said.</div>
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He asked to be called Zoloft, and I gave him my name in return,</div>
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And he began his story, with the end of a world greater than mine.</div>
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He came from Yzederrodex, once the greatest of all cities, home of a god.</div>
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The capital of the First, of a scale and grandeur impossible to record.</div>
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The One God resided here and it was the centre of the Dominions,</div>
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The shining twin of Ra'lygh thought to be immortal and impervious.</div>
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But the clock of Armageddon struck noon for the great city,</div>
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And a son was to return to the father and bring death and annihilation.</div>
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He told of this world, next in turn for that terrible clock, of our end.</div>
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He spoke of beauty like the glorious, and hidden, Shield of Oceans,</div>
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Origins of terrible fetishes like the Corpus Occulli, the zombie's eye,</div>
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Of the shaded paths to Anhkor, and the sunken city of Dagon.</div>
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Each of the clock's symbols I wrote into the growing tome, each ending.</div>
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Mapped the sacred design of the nexus grid and sites of the ancients,</div>
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From Khufu's Tomb to the lost cities, I wrote what the hare told me.</div>
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Into the early morning he spoke of myth, artifice and the gods who watch.</div>
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And as pages were filled, and the story passed from Aramaic to Greek,</div>
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Into Sylvan, Draconic, Atalantean, and those I do not have name for,</div>
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I felt my self slip away like pages in a breeze and I start to worry.</div>
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Each page wrote itself faster, each tale more intriguing than the last.</div>
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Less I could remember, my memory slipping into the void faster,</div>
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The Codex forms hundreds of pages, each a slice of the scribe who writes,</div>
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Each a maddened mystery, the Rapture, the secrets of the apocalypse.</div>
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He tells the scribe of the fall of the Great Veil, when magic returns</div>
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The scribe shudders as the hare describes the rupture of society.</div>
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The scribe wrote of the Great War, and of the long death of Earth.</div>
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He soothed his nerves with words of the rebirth of the Fifth, of survival.</div>
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But the scribe was not disturbed, nor agitated, by the hare's tales,</div>
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Not a single piece of self was left and the dream began to fade to grey.</div>
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The Codex Psychosia was upon the scribe's desk, bathed in the light of Ra.</div>
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And the scribe sat unable to think, or to do, or to be, clear as glass.</div>
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The tome would travel with fate, or it could be consigned to flame,</div>
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It is Pandora's shadow, knows of Lilith's Kiss, and steals life.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-76846808273660183582013-05-22T10:48:00.001-07:002013-05-22T10:48:20.045-07:00Read All the Things #6 - Do Androids Dream of Electric Sheep?<div class="separator" style="clear: both; text-align: center;">
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Number six is about a little book called; Do Androids Dream of Electric Sheep? by Philip K. Dick. An interesting read to say the least (so I will say some more!)</div>
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Set in a post-apocalyptic Earth, where many have fled to Mars and other colonies, a bounty hunter sets out on his first hunt. Bounty hunters are police agents who track illegal androids. These are near-human, biological and smarter, androids defecting their servitude to humans. They only lack the ability to breed, live long or have empathy. There are also 'specials', radiated humans who lack the IQ to emigrate.</div>
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The story calls into question some very intriguing, and frightening, concepts. Since the only way to test a live person is to test their empathy, what if a human fails? Do the sentient 'andys' have rights or are they less valuable than the nearly extinct animals who are held sacred by the survivors? Would you pass an empathy test?</div>
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This book receives 9 strips of bacon, with feta fondue.</div>
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This book fits into the World of Damnation easily. Simulants who 'go rogue' would be hunted by police funded bounty hunters. It is also an interesting look at life outside the Cities, in the dust-ridden ruins occupied by specials...</div>
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Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-31314544660631435002013-04-18T09:40:00.000-07:002013-04-18T10:18:08.439-07:00Pain and Suffering<div style="text-align: justify;">
An invisible, serrated shard of glass piercing the flesh. Mind numbing agony which emanates through the body. That incessant ache which permeates everything and clouds the senses.</div>
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I find that pain isn't represented very well, or at all most times. For instance, if someone were to suffer from a blow from a truck the pain would be debilitating. Even if said person were to then be magically healed, the pain might continue to linger unless directly addressed. A victim suffering from damage should be suffering penalties, and the greater the damage...</div>
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<b>Pain</b></div>
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For every ten points a victim suffers damage to their wound pool, in a single attack, the victim gains one Pain. Pain is healed with rest (like pools and other modifiers).<b> </b>Every point of Pain gives -1 to all rolls (except during lunacy rolls <i>add</i> Pain). All undead and golems are immune to pain.</div>
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<br /></div>
<div style="text-align: justify;">
<b>Threshold (Sage Lore - Stm)</b></div>
<div style="text-align: justify;">
Add the Threshold modifier to Pain, a victim can never receive a positive modifier this way. (Eg: A victim with 2 Pain and Threshold +4 would have no negative or positive penalty due to Pain.)</div>
<div style="text-align: justify;">
</div>
<div style="text-align: justify;">
<b>Shock</b><br />
When a victim's Pain penalty equals their Stm, they go into shock. When in shock, a victim is limited to one check or move and may not use mana or prayer pool.<br />
<b> </b><br />
<b>Using Power and Pain</b></div>
<div style="text-align: justify;">
Soothing Touch (Water, Healing) - DoS removes Pain from target.</div>
<div style="text-align: justify;">
Transference (Telepathy, War, Air, Summoning) - DoS removes Pain from target which the caster receives. (War could then be used to make a pool to hit, transferring the Pain to the target.)</div>
<div style="text-align: justify;">
<br />
<b>Skills and Pain</b></div>
<div style="text-align: justify;">
The skill torture should be noted, due to being able to give things pain points (equal to the DoS). The intended target should be immobilized to use this as a check and no damage is done. Torture could also be stacked with a damage roll, which would double the amount of Pain received from the attack.</div>
<div style="text-align: justify;">
<br />
Aid can be used to reduce pain, temporarily. An aid check will negate Pain at one per DoS, which will go down at one every round.<br />
<br /></div>
<div style="text-align: justify;">
A non-lethal called shot could also be used to double the Pain from an attack.</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh78u-2O072nBBs3PZUh3BYaZF-_cr4FrnlQNSp1qEMoiqXr6TQnArujWR10rdftf-n4uObwLE1rOBOlEa7ltV9QPl1KeCbTRpb8TogJBCWazxIta7_M6PGQ9wH1BZKiCO1sWho_qigUAdF/s1600/100_8698.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh78u-2O072nBBs3PZUh3BYaZF-_cr4FrnlQNSp1qEMoiqXr6TQnArujWR10rdftf-n4uObwLE1rOBOlEa7ltV9QPl1KeCbTRpb8TogJBCWazxIta7_M6PGQ9wH1BZKiCO1sWho_qigUAdF/s320/100_8698.JPG" width="320" /></a></div>
<br />
<div style="text-align: justify;">
<b>Tormentor (Priest Source)</b></div>
<div style="text-align: justify;">
A person might chose to specialize in producing and spreading pain to harness the dark energies it produces. A tormentor does this by hurting themselves and others and then using it as a weapon against their foes.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Starting Level: +1 Threshold, 1 knowledge point, 3 weapon uses.</div>
<div style="text-align: justify;">
Level Advancement: +1 Threshold, 2 weapon uses.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Using Pool: A tormentor can use an amount of prayer equal to the amount of Pain near them, including themselves, up to five times their Threshold modifier.</div>
<div style="text-align: justify;">
-Scathe: Pool to hit, attack DoS equals Pain received by target.</div>
<div style="text-align: justify;">
-Transfer: Threshold DoS equals amount of Pain to be transferred from one target to another willing target.</div>
<div style="text-align: justify;">
-Override: Caster may ignore one Pain modifier for each 5 prayer used.</div>
<div style="text-align: justify;">
-Incite: Pool to hit, attack DoS adds to an immediate lunacy roll.</div>
<div style="text-align: justify;">
-Agonize: Target loses an amount of wounds equal to Threshold DoS, to a maximum of their Pain.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<b>Other Sources and Pain</b></div>
<div style="text-align: justify;">
Any source which gives a modifier to MS would instead gain a modifier to Threshold.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-28785739370224792392013-04-13T22:38:00.001-07:002013-04-13T22:41:20.142-07:00Soul StreamerSoul Streamer (Priest Source)<br />
<br />
<div style="text-align: justify;">
There is a persistent cycle of life and death, an
ebb and flow, an energy that is constant and immense. Soul Streamers
have learned to tap in to this energy and use their bodies as a conduit
with which to alter the flow. Every person is different, thus every soul
streamer will have learned different uses for this power. There is a
chorus, created in the stream, by the multitudes of ending and beginning
lives; because of this, soul streamers slowly lose their minds... their
individuality slowed stripped away.</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMCo4NnKUyZc6Atk83Xh7Bf1LIs9wQt5s3i7DasZm3cATIH9ALX499qRDm6yO9U6MTEGeTJ3xnKp5fjHXN49aKMiWem-g5Dw2R0D8YT15anRCVTNTiXVqwgjHecgkRF8Uj69-w6wCyk_Br/s1600/100_8697.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMCo4NnKUyZc6Atk83Xh7Bf1LIs9wQt5s3i7DasZm3cATIH9ALX499qRDm6yO9U6MTEGeTJ3xnKp5fjHXN49aKMiWem-g5Dw2R0D8YT15anRCVTNTiXVqwgjHecgkRF8Uj69-w6wCyk_Br/s320/100_8697.JPG" width="240" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Starting Level: 3 knowledge points, d10+Chr prayer, +1 Madness.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Level Advancement: +2 knowledge points, +d10 prayer, +1 Madness.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Disciplines: The victim must choose three Disciplines: lunacy, resist, healing, scry, undeath or dominance.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-53654947668604456632013-04-04T11:08:00.001-07:002013-04-04T11:08:05.585-07:00Codex Psychosia - Heretic's Requiem<div style="text-align: center;">
The sand of old Aegypt smells of spice and gold.</div>
<div style="text-align: center;">
Above, the stars dance the same dance with the moon.</div>
<div style="text-align: center;">
I see a river of people, a city's flood, refugees.</div>
<div style="text-align: center;">
Camels, oxen, tuskers, horses and many others.</div>
<div style="text-align: center;">
Each burdened with all they can carry,</div>
<div style="text-align: center;">
Carving a new path through dust and rock.</div>
<div style="text-align: center;">
To Thebes! To the Old Gods! They shout.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
The Pharaoh is dead, long live the Pharaoh!</div>
<div style="text-align: center;">
With blade, and star, and child they came.</div>
<div style="text-align: center;">
To the house of Aten they brought death,</div>
<div style="text-align: center;">
The judgement of the glorious hand of Horus.</div>
<div style="text-align: center;">
Great AmonRa and dark Shemzu concurred.</div>
<div style="text-align: center;">
The Heretic-King flayed bare with wrath.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
But the deluge grasped me like the jaws of Set</div>
<div style="text-align: center;">
And carried me further to the Great City.</div>
<div style="text-align: center;">
Scarabs and locusts made of brass,</div>
<div style="text-align: center;">
Each with insides of spinning brass gears,</div>
<div style="text-align: center;">
The Swarm of Ra, shepherding the throng.</div>
<div style="text-align: center;">
To dust, his soul is devoured by brass claws.</div>
<div style="text-align: center;">
The Heretic's name and spirit obliterated.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Let them hear the names Ta brought here.</div>
<div style="text-align: center;">
Favoured of Ra, Jesyble lost to flame.</div>
<div style="text-align: center;">
Mosa-nalendi, the graceful star,</div>
<div style="text-align: center;">
Banished, cursed, damned, Ickthuas.</div>
<div style="text-align: center;">
Bezis, the lost swan of the Nile,</div>
<div style="text-align: center;">
Grog'Nak D'More Goliathi Kai'Kee.</div>
<div style="text-align: center;">
And Mateuw from the shore of Quiddity.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
To Thebes! To the Old Gods! We shout. </div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-13089382206426923932013-03-31T17:30:00.002-07:002013-03-31T17:30:49.632-07:00Read All The Things #5 - Cowbow Ninja Viking<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUtKNrupfyb3h6xCIlqyKTi6CMLwnYIldCrdPxjs5Bvp3Zzee7GZkEdUZ_YDaIlevVG_r8uYJ0I6F2ffksZGiYY3EPqBqjqnOsHB1LCSceNNzLCzkrszuDbCLF6PLpFnHFyak8FroPKAmk/s1600/100_9553.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUtKNrupfyb3h6xCIlqyKTi6CMLwnYIldCrdPxjs5Bvp3Zzee7GZkEdUZ_YDaIlevVG_r8uYJ0I6F2ffksZGiYY3EPqBqjqnOsHB1LCSceNNzLCzkrszuDbCLF6PLpFnHFyak8FroPKAmk/s320/100_9553.JPG" width="320" /></a></div>
<div style="text-align: justify;">
One can likely tell from the title that this book is fun. Our protagonist, the cowboy ninja viking, has a very severe case of multiple personalities. Our 'hero' faces many challenges being a triplet, and the subject of military experimentation to create a better warrior. He reunites with some other triplets, his ex, some antagonists and some allies. This graphic novel is packed with crazy...</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Cowboy Ninja Viking gets 8 strips of bacon on the scale.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Which brings us to the triplet subrace. DNA and Interzone would likely experiment in this type of field, likely at the cost of the subject's sanity.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Triplet (Subrace) - World of Damnation</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
-The victim's warrior, mage and priest sources are not restricted by level type. A triplet can choose a warrior, mage or priest source instead of the level type. The victim's cyber source is unaffected. (The victim may have three warrior sources for example.)</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Restricted - Human only.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Madness - +2 madness points.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-36189159084996612262013-03-26T09:25:00.000-07:002013-03-26T09:25:06.848-07:00Codex Psychosia - Rubies of Vitae<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAFU4tCJGiH43TRnsM2j5b4BfboIaGzTyx6U6TcDNheaQ5FP4AS6UygDrjpHdlYTsOKJCcodonFJnm7SzIIwyo-4U6Hfui4kZO85xNijkVkHx0o9ngDZWrMPcA1r-Bp3zT09TPG0VJsi57/s1600/100_8695.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAFU4tCJGiH43TRnsM2j5b4BfboIaGzTyx6U6TcDNheaQ5FP4AS6UygDrjpHdlYTsOKJCcodonFJnm7SzIIwyo-4U6Hfui4kZO85xNijkVkHx0o9ngDZWrMPcA1r-Bp3zT09TPG0VJsi57/s320/100_8695.JPG" width="320" /></a></div>
<div style="text-align: center;">
To set them well, to right old ways,</div>
<div style="text-align: center;">
To seek the well, to bring new ways.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Rubies fall from knuckles</div>
<div style="text-align: center;">
Flayed with holy gold.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
The noblewoman's path leads</div>
<div style="text-align: center;">
From the soiled bilge waters</div>
<div style="text-align: center;">
Pooling at her bedsheets</div>
<div style="text-align: center;">
Poisoning her blossoms.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Rubies flayed from knuckles</div>
<div style="text-align: center;">
Fall from holy gold.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
The Eye of Ra has never seen</div>
<div style="text-align: center;">
The path of crushed bone,</div>
<div style="text-align: center;">
Which lead to Anubis' garden</div>
<div style="text-align: center;">
Where grow nothing but stone.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Rubies fall from knuckles</div>
<div style="text-align: center;">
Flayed by holy gold.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
A setting, a chalice, defaced</div>
<div style="text-align: center;">
By unrelenting Mahees</div>
<div style="text-align: center;">
With unliving chaperones</div>
<div style="text-align: center;">
Here meets the Neverplace.</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Rubies flayed from knuckles</div>
<div style="text-align: center;">
Fall from holy gold.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-24618260254818205052013-03-24T10:23:00.000-07:002013-03-24T10:23:12.634-07:00Magus Guard<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: center; text-autospace: none;">
<b><u><span>Magus Guard</span></u></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<span style="font-family: "Segoe Print";">Magus Guard are
mages that have spent years
studying the principles of combat. They are not warriors, but
mages who have
sacrificed arcane studies for martial ones. Because of this
the practical
application of the skills they study are beyond their grasp,
and therefore they
cannot apply more than the basics of any martial art in
combat. They manipulate
the arcane energies around them to increase their combat
prowess or decrease
that of their opponents to compensate for this shortcoming.
Unlike
Warlocks/Battle Magi, the Magus Guard are usually among those
leading the
charge in to combat. They are the adrenaline
junkies/berserkers of the mages. Typically
the best of the Magus Guard are used by the largest mage
schools. Often they
are left to protect the secrets hidden within their libraries
or as assassins;
their abilities making them equal to any normal warrior in
battle.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMK3R2BO9g71MUAmlOqhIOhnLw7QawXcJqeKXqsVhIn74A6akSnojXhYWeTuhoywhyphenhyphen_4zAf9PUFQaVRw4bq298IPhdVYSwYstmTpUjJALfH0aez1l0eU1kIiQznGjkfxdMaoKK7kkRLU_c/s1600/100_8693.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMK3R2BO9g71MUAmlOqhIOhnLw7QawXcJqeKXqsVhIn74A6akSnojXhYWeTuhoywhyphenhyphen_4zAf9PUFQaVRw4bq298IPhdVYSwYstmTpUjJALfH0aez1l0eU1kIiQznGjkfxdMaoKK7kkRLU_c/s320/100_8693.JPG" width="320" /></a></div>
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<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-autospace: none;">
<span style="font-family: "Segoe Print";">Using Mana:</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-autospace: none;">
<span style="font-family: "Segoe Print";">Used to
augment/hinder combat
abilities or weapon stats</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-autospace: none;">
<span style="font-family: "Segoe Print";"><span> Modifier to</span> Hit (+1/1)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-autospace: none;">
<span style="font-family: "Segoe Print";"> Increase unsoakable (+1*/2)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-autospace: none;">
<span style="font-family: "Segoe Print";"> Additional parry (1 parry/2)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-autospace: none;">
<span style="font-family: "Segoe Print";"><br /></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<span style="font-family: "Segoe Print";">Must choose a
weapon specialization at
creation from any specified Standard Weapon Use</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<span style="font-family: "Segoe Print";"><span> </span>For
an additional +5 XP at level up, new weapon specializations
can be learned, victim must have the relevant Standard Weapon Use.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS0IILT1SUluFDEbbuHPhm8ora6LGgxJoljv-A5ITMj9HGezj2_BHcuXXuiMFPSwcj1eU9LKq3d_fCMnBJmQdrc4G655i8XsveGToxY_39WIxMEXyhIDgdlHxTT8Uqed8hgsuYV55NBkQW/s1600/100_8694.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS0IILT1SUluFDEbbuHPhm8ora6LGgxJoljv-A5ITMj9HGezj2_BHcuXXuiMFPSwcj1eU9LKq3d_fCMnBJmQdrc4G655i8XsveGToxY_39WIxMEXyhIDgdlHxTT8Uqed8hgsuYV55NBkQW/s320/100_8694.JPG" width="320" /></a></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-autospace: none;">
<span style="font-family: "Segoe Print";"><br />
</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-autospace: none;">
<span style="font-family: "Segoe Print";">Banned from cybernetics, master, sensei and martial arts.<br />
</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-autospace: none;">
<span style="font-family: "Segoe Print";"> </span></div>
<div style="text-align: justify;">
<span style="font-family: "Segoe Print";">Max pool
expenditure is based off applicable
the specified standard weapon use of the weapon being used, this weapon use counts as a sage lore.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Segoe Print";"> </span></div>
<div style="text-align: justify;">
<span style="font-family: "Segoe Print";">Adapted by Brin Shadius. </span></div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-84845464957063787072013-03-03T08:17:00.001-08:002013-03-03T08:17:48.926-08:00Tsukino Con 2013<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaXnWjQxUZtuBUNlLyv3k0vE_3sel-o7uNgMEVJd_Rp2Mfoetlk0J3FIuXOsKwvwrwjBeJNKyw78mnMH2Fe4xW1n6dVxSGOoTMmr1r8xYrY2oWRn9nIYzb5gf1KqkN-vJOq_kLBiQjhQE1/s1600/100_9495.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaXnWjQxUZtuBUNlLyv3k0vE_3sel-o7uNgMEVJd_Rp2Mfoetlk0J3FIuXOsKwvwrwjBeJNKyw78mnMH2Fe4xW1n6dVxSGOoTMmr1r8xYrY2oWRn9nIYzb5gf1KqkN-vJOq_kLBiQjhQE1/s320/100_9495.JPG" width="320" /></a></div>
<div style="text-align: justify;">
Yeah, that's right, I went to an anime convention. This year I only went for the Sunday due to real-life restrictions but it was completely worth it. Other than the bag of swag from the vendors, it was mainly about well-dressed people.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj82vcttVFF5mlAFeEiUGWuZiCkO_4O6vpGy6UadgJqWWs9aDKngXc8iqvgv551t1pEtl0sVWr6mINIEVHixG0kfCYIfsv2IpuUxA3rtG1v9rtPP3veuMZssQfpByZjr7BFeawX_YJ3MMj/s1600/100_9497.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj82vcttVFF5mlAFeEiUGWuZiCkO_4O6vpGy6UadgJqWWs9aDKngXc8iqvgv551t1pEtl0sVWr6mINIEVHixG0kfCYIfsv2IpuUxA3rtG1v9rtPP3veuMZssQfpByZjr7BFeawX_YJ3MMj/s320/100_9497.JPG" width="320" /></a></div>
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I did manage to sit in on two really good rpg panels. The first was focused on GM tactics and equally informative as it was funny. There were some really good ideas that came up, like adjusting things in the room to give the players associative senses. Lighting and music are the easy ones, but bringing smells into the game can be a very powerful SL tool. There was also some talk about "what to do about players" which always brings specific players to mind.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGzelrL6XQ4dzMdo2zE0slZuOBm3SznRqf8gPKanHoGk3lLguwx-sYu1r4qYRnh8-DhOHmZlhUVdHXr8OEXvz1XWy0FGRJ6SsLW2Qajhgi5QWLBJwM495a9fBdgd8MVO8ih58wxuOHvIXc/s1600/100_9496.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGzelrL6XQ4dzMdo2zE0slZuOBm3SznRqf8gPKanHoGk3lLguwx-sYu1r4qYRnh8-DhOHmZlhUVdHXr8OEXvz1XWy0FGRJ6SsLW2Qajhgi5QWLBJwM495a9fBdgd8MVO8ih58wxuOHvIXc/s320/100_9496.JPG" width="320" /></a></div>
<div style="text-align: justify;">
The second panel was about inprov skills meeting the rpg world. Improv actors are natural-born role-players and have some skills that gamers don't think of. The "yes, and" game is the best example. If a character decides to derail the plot, as a character you take it up and add something of your own. Now there are two of you doing stuff, and more openings. If you are the SL, you can take this new direction and use it to enforce the plot. (Oh, you guys are going home instead of stopping the orc horde? Fine, you see your town, burned down by an orc horde!)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0LRSWs8TTT_Ravhi2jBA8Flup8wMoqeKc14KCKfN5cHPMN3xnTR3j3tHF6AQePBWxjdpJ3d46GiWTLBrGc8HCXZsuaw07pa97HJ7NZm0C93PC6eeY5bIMwoGdVIctbpnGksKlfQfLaWA4/s1600/100_9498.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0LRSWs8TTT_Ravhi2jBA8Flup8wMoqeKc14KCKfN5cHPMN3xnTR3j3tHF6AQePBWxjdpJ3d46GiWTLBrGc8HCXZsuaw07pa97HJ7NZm0C93PC6eeY5bIMwoGdVIctbpnGksKlfQfLaWA4/s320/100_9498.JPG" width="320" /></a></div>
Next year I am planning for the three-day-tour....<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9jQoN2-xadcdeHPomTN85YnUipyl2uh8uLCdohsdc9wPl82rGfoxkwnPvtam1Dzr97pGOnCsL0UcSDEcSxeB6SAF1luRWLh9PCwK-Xr6zztJ8B4GQEYW3CQf3tNvqUxQPTOlsjzZsPFW/s1600/100_9499.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG9jQoN2-xadcdeHPomTN85YnUipyl2uh8uLCdohsdc9wPl82rGfoxkwnPvtam1Dzr97pGOnCsL0UcSDEcSxeB6SAF1luRWLh9PCwK-Xr6zztJ8B4GQEYW3CQf3tNvqUxQPTOlsjzZsPFW/s320/100_9499.JPG" width="320" /></a></div>
Until next round.Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-41224116495353795672013-02-05T10:10:00.001-08:002013-02-05T10:10:16.730-08:00GottaCon 2013 - In The City<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij5ecZ4X4Tuq50yt1LS-w-zcOp2t7aUJrzISnc7awNACMGyuoyxj-2OnlWaidDsVpTg7fikE8KwxrnKmLg6XWYmG-hpenWN6zFxEk7zLivS3dV11pG5cFZ9H1cJGsOXoUSGJAWrEwTwKBR/s1600/318289_209228475797029_100001296334926_562836_1884009_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij5ecZ4X4Tuq50yt1LS-w-zcOp2t7aUJrzISnc7awNACMGyuoyxj-2OnlWaidDsVpTg7fikE8KwxrnKmLg6XWYmG-hpenWN6zFxEk7zLivS3dV11pG5cFZ9H1cJGsOXoUSGJAWrEwTwKBR/s320/318289_209228475797029_100001296334926_562836_1884009_n.jpg" width="260" /></a></div>
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GottaCon has come and gone, and it was a good one. This year I brought some nWo along with me, a storyline I named In The City, and registered three spots. Part I was at 9am Saturday (Morning Coffee), and Part II was at midnight until 9am (Day Jobs). Things started well enough, and like any classic nWo game, it grew into a monster. Luckily, I am a professional monster-handler.</div>
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Morning Coffee had 7-8 players, only two of them new to the game. Once the celestial monkey threw a table at them things went along their natural course. There was epic fails and backstabbing. The two new guys were awesome, easily fitting into their victim's roles and learning to use power.</div>
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Day Jobs started with 16 players, we were short premade victims and had to make some on the fly. Everyone was tired, throats were sore and the energy drinks had stopped working. In true nWo form, we pressed onward. Our new players slid into their new roles heavily and security guards died. At 4am the second slot began, many of the new players left (which I fully understand) and we picked up another new player. By 8am they had found the genetics library. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7-CsSjUhXiVIFVjhSIfyfyTsIcaUyxXRSuxJcDwye8kWa6ZPeQeRt14Mp-CWeLhXiR9mQ68aQovE7ZcovQKo826-pEdAr2LJJw3B6Wt-hcqudZr7jnKNWcVBc6cc-YLfDnBQpC2s68m-l/s1600/267176_158656717537882_107846889285532_372729_2167439_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7-CsSjUhXiVIFVjhSIfyfyTsIcaUyxXRSuxJcDwye8kWa6ZPeQeRt14Mp-CWeLhXiR9mQ68aQovE7ZcovQKo826-pEdAr2LJJw3B6Wt-hcqudZr7jnKNWcVBc6cc-YLfDnBQpC2s68m-l/s320/267176_158656717537882_107846889285532_372729_2167439_o.jpg" width="267" /></a></div>
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Overall I will call it a success, but only with thanks to the crew who kept it alive. There were a few things I learned this year:</div>
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-Pre-written intros are awesome! (but at a Con each intro needs a setting description as the new players in the later session didn't really know where they were)</div>
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-Make more starter victims. Lots of them.</div>
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-PLAYERS HAVE TO SIGN UP!!! otherwise you will might not get a seat (I will never run that big of a game myself again. Ever.)</div>
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-Bring the Atlas and Grimiore. Pictures say a thousand words, your throat will thank you.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjID9Baph-_h2KyG23sC925m6e68O1TGC6Jgx75YBWaJs-O7iDo_t6dqGYYhe2b_WQNm0Ir4EHf0oOj4K_IU6WRHWrMAXOKznp4C5evoa0VD491pDnBK3Uz9Zh8iTmKWBXDUsTT5KBpS1Cz/s1600/doom.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjID9Baph-_h2KyG23sC925m6e68O1TGC6Jgx75YBWaJs-O7iDo_t6dqGYYhe2b_WQNm0Ir4EHf0oOj4K_IU6WRHWrMAXOKznp4C5evoa0VD491pDnBK3Uz9Zh8iTmKWBXDUsTT5KBpS1Cz/s320/doom.jpg" width="240" /></a></div>
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And yes, I do plan on having nWo at next year's GottaCon, I will continue In The City, possibly with a second SL at my side.....</div>
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Until next round.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com1tag:blogger.com,1999:blog-3759862019953024267.post-49913841131100338382013-01-09T10:02:00.001-08:002013-01-09T10:02:34.424-08:00Read All The Things 4 - The Jesus Incident<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdAHEwVFFKETPWxAUeqFQBBZL96k_2QbqaioMteWcRIAqqqCm8M6vpy0VI1VTidwTVCiQjnJKsb0xAfKLMOlqbrp7BCenzxxUWA7ip264VOREWNuDc9oBKNH6c-HKcL__pClZXmfpR9AZ3/s1600/100_9118.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdAHEwVFFKETPWxAUeqFQBBZL96k_2QbqaioMteWcRIAqqqCm8M6vpy0VI1VTidwTVCiQjnJKsb0xAfKLMOlqbrp7BCenzxxUWA7ip264VOREWNuDc9oBKNH6c-HKcL__pClZXmfpR9AZ3/s320/100_9118.JPG" width="320" /></a></div>
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Ship.</div>
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Frank Herbert and Bill Ransom tell the story of Ship and its Shipmen. Ship has only one demand: that the Shipmen learn how to WorShip.</div>
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Perhaps I'm going a bit fast, lets start at the beginning. A voidship, <i>Earthling, </i>is built on the moon and loaded with clones and launched to find a habitable planet and colonize. <i>Earthling </i>is a supercomputer, and after centuries of traversing the void and finding no compatible planets, becomes sentient with the aid of the scientist-crew. Eventually it begins to think it is a god. <i>Earthling</i> becomes Ship, an omnipotent technological being.</div>
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Ship travels for aeons, rescuing humans from Earth (or possibly Earths) and finds Pandora. Pandora is a planet mostly covered by man-eating monsters, water and sentient kelp. Ship wakes up one of the scientists from its apotheosis and informs him that Ship will terminate the human race unless they learn how to WorShip. That is when human nature takes over and the story begins.</div>
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The Jesus Incident is an awesome novel. It is cerebral and intriguing with a fair share of violence and high-tech. One the scale, this book receives nine strips of bacon and a small cheese platter.</div>
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There are a couple of campain ideas in there, like colonization or a revolt within one. The megalomania of an artificial intelligence can be based upon Ship, in transit or colonizing, and would make a most challenging opponent. Also, the cloning practices (and results) of Lab One are interesting (starting level mutation points with an equal amount of flaws). The 'kelp is too vast for rules or guidelines, but the hybrids would get a few bonuses (knowledge points, telepathy and telekinesis, negative Stm).</div>
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Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-90443525988970708802013-01-03T09:19:00.001-08:002013-01-03T09:19:37.613-08:00Read All The Things #3 - Armada<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVIxpTsl_B6z5T64duNYK6vZADKWGDZi05Tv2iXDEoT91oGDr8tf_NRkGeupRc7p8fxAofCAZcwheyNHb4Nx-jx9HKqUniTFid0eOgX-FGDQpTzc4XCmAPKAmcAk1-IOdkZZ55uHo-of3i/s1600/100_9114.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVIxpTsl_B6z5T64duNYK6vZADKWGDZi05Tv2iXDEoT91oGDr8tf_NRkGeupRc7p8fxAofCAZcwheyNHb4Nx-jx9HKqUniTFid0eOgX-FGDQpTzc4XCmAPKAmcAk1-IOdkZZ55uHo-of3i/s320/100_9114.JPG" width="320" /></a></div>
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RATT#3 is about Robots! Transformers: Armada has a ton of robots, big ones and little ones, and they all transform (of course). The omnibus contains issues 1-18, with storylines by Chris Sarracini and Simon Furman and some awe-inspiring artists. Armada is not from the standard/G-1 universe, and the bot-designs are more modern and dynamic with a slight manga feel. For all its differences, Armada still feels like a solid and complete setting.</div>
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The first storyline is about the minicons, small transformers the size of people (but they live on Cybertron). Megatron figures out how to weaponize the little guys and begins to build a collection. The obvious intent is to destroy the Autobots and rule the galaxy, he is Megatron after all.</div>
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Then Galvatron shows up, with his sweeps, straight out of another universe with Unicron on his heels. Seems the big planetbot is galaxy jumping, eating all the Earths and Cybertrons. Then we get to watch Megatron fight Galvatron. Epic.</div>
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Armada has robots, lots of smashing, great storyline, and amazing art in full-colour. On the Bacon Scale, Armada receives 7 generous strips of bacon.</div>
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Until next round...</div>
<br />Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-89129525075890413802012-12-25T09:50:00.001-08:002012-12-25T09:50:29.795-08:00Read All The Things #2: The Red Duke<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaxmUEcaj00c38Paj-HYuIxuc6vIT2DPlyFOZR3gaaKwfD21TkDYK8PWuHwzECOkUVt2ZEbnw06aAK22vsXc10WtTFIjW-MD7fIXfe6G_uekEDJVo4ShjShnE8PDhM9gaZXFw8qeA6S8Bz/s1600/100_9112.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaxmUEcaj00c38Paj-HYuIxuc6vIT2DPlyFOZR3gaaKwfD21TkDYK8PWuHwzECOkUVt2ZEbnw06aAK22vsXc10WtTFIjW-MD7fIXfe6G_uekEDJVo4ShjShnE8PDhM9gaZXFw8qeA6S8Bz/s320/100_9112.JPG" width="320" /></a></div>
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The Bacon Scale is back, this time with a Black Library tale. The Red Duke, by C.L. Werner, is set in Bretonnia with all the fluffy ribbons and dirty peasantry that entails. The stories revolve around the Duke (a vampire if you hadn't guessed yet) in both his pasts and present, with the narrative jumping back and forth with few reference points.</div>
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This might sound confusing, and it should.</div>
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</div>
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The Red Duke is quite insane you see, having been locked in a tomb for 500 years after being defeated in battle, and his mind keeps falling back into his memories. It all makes you pity the necromancer, the only living servant, who has to deal with a hallucinating vampire. </div>
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There's a lot of knightly stuff, being set in Bretonnia, and peasant oppressing. And a decent feud...</div>
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Overall, The Red Duke gets 6 strips of bacon and some cheese (cheddar).</div>
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Until next round...</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-61631942223309282092012-11-22T11:20:00.002-08:002012-11-22T11:20:18.561-08:00Read All The Things #1 - Akira 1<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm8ywMXDNmvIwq94VsfWZ-XZRPA5e3iPUBtH_a4Q-8K4fkkWXcYiExmtGOCeaEOr7WUBtzluQ_ibWf_dZNabsyi8qcTutmhSGTl9EhmenEvn4S_c-_bG3evKGSfDj8IqgHUX5IHqlFqq5q/s1600/100_9084.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm8ywMXDNmvIwq94VsfWZ-XZRPA5e3iPUBtH_a4Q-8K4fkkWXcYiExmtGOCeaEOr7WUBtzluQ_ibWf_dZNabsyi8qcTutmhSGTl9EhmenEvn4S_c-_bG3evKGSfDj8IqgHUX5IHqlFqq5q/s320/100_9084.JPG" width="320" /></a></div>
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I would like to introduce a new element to this blog, which I admit is a long time coming; reviews of the books I read. nWo is often influenced by a good book, and I might add some of those thoughts in here too. At the end will be a rating scale, based on increments of bacon. Ok, on with it....</div>
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I would like to present: Akira, vol 1 - Tesuo, by Katshiro Otomo.</div>
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This is the beginning of the much-famed Akira series. I've seen the movie, multiple times, but that was a few years ago so I'm almost reading it fresh. The first volume introduces Tetsuo, Kaneda and Kei. After an encounter with a weird 'kid' Tetsuo gets head-explody and takes over the biker/clown-gang. Hell breaks loose, and there's a fair bit of bloodshed and sewer-crawling.</div>
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Neo-Tokyo has some strong influence on the World of Damnation, specifically the City of Tokyo and its biker gangs. The Olympic site is interesting, but due to the time-frame difference (Neo-Tokyo is during War/early Ice), it would be like a dungeon-crawl to get to that depth.</div>
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On the scale, Akira vol 1 gets 8 strips of bacon (out of ten). Until next round.</div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-89785811989942904572012-10-26T12:20:00.002-07:002013-04-18T09:45:10.571-07:00MADNESS!!!<style type="text/css">
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"><u><b>Madness</b></u></span></span></div>
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">When a victim is
confronted by something which does not comply to rational thought
they are touched by madness. The decent into insanity can be gradual
or swift, or it may be forced upon by spells and curses.</span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicnOHQ0bpDr3C9GNzBSqEFyIFzp9qtkEs-XUZSRsG-ZQcg2D3B68NJW8nCHbtha1Rej_ZJ6oqP2udezunEnXf93YTH_4JkNQqKdbdHcyCc8YEfSZCxFv9P7bQU2wjZZdQeVv1G99tUptLQ/s1600/IMG_1094.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicnOHQ0bpDr3C9GNzBSqEFyIFzp9qtkEs-XUZSRsG-ZQcg2D3B68NJW8nCHbtha1Rej_ZJ6oqP2udezunEnXf93YTH_4JkNQqKdbdHcyCc8YEfSZCxFv9P7bQU2wjZZdQeVv1G99tUptLQ/s320/IMG_1094.JPG" width="240" /></a></div>
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"><b>Madness Rating (MR)</b></span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">Places and entities that
are naturally dementing have a Madness Rating (MR). A negative App
would apply towards the MR (-2 App would add +2 to the entity's MR),
and being immortal also adds +1 MR.</span></span></div>
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<br /></div>
<div lang="zxx" style="font-style: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"><b>Sani<span style="font-size: x-small;">ty</span> vs Madness</b></span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">A madness war is provoked
the first time the victim encounters any of the following:</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">-Something with a MR.</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">-An immortal being (if
mortal).</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">-Going below -10 wounds.</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">-Something with a negative
App.</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">-Inter-dominion travel.</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">-Entering Quiddity, Heaven
or Hell.</span></span></div>
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<br /></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">A madness war is based on
the victim's Int. Add one for each sage lore the victim has points
in. If the victim has any Madness Points, subtract them from the
total. This is the victim's Sanity total.</span></span></div>
<div lang="zxx" style="font-style: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"><b> Int +#SL -Mad +d10 =Sanity</b></span></span></div>
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<br /></div>
<div lang="zxx" style="font-style: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"><b>Madness Points</b></span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">Madness is aquired when a
victim fails to resist a madness war. The victim recieves one
Madness for every five points they did not resist. Use Madness as a
modifier to the victim's MS and against K.O.</span></span></div>
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"><b>Insanity</b></span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">Once a victim has Madness
they will begin to exhibit signs of instability. Whenever a victim
with Madness rolls a natural one to attack, or a natural ten on a
check, they must roll Insanity in addition to any other effects. The
victim rolls one dice and adds any Madness points, then consultes the
chart below. Effects will last for an amount of rounds equal to
victim's Madness.</span></span></div>
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<br /></div>
<div lang="zxx" style="font-style: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"><b>Roll Effect Modifiers</b></span></span></div>
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">1-9 Stable (everything is
fine, for now) None</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">10-14 Paranoid (They are
watching) -5 to soak</span></span></div>
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">15-19 Hallucinations (not
again...) -5 Per</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">20-24 The Shakes
(twitching fear) -5 Dex, Str</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">25-29 Visions (it's
happening again!) -5 Dex, Man</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">30-34 Mania (can't take it
anymore...) Attacks closest </span></span>
</div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"> target.</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">35-39 Portents (They are
speaking to me) +5 to dodge and</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"> MS.</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">40-44 Neurotic (gibbering
looney) +5 auto blast pool </span></span>
</div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"> to hit.</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">45-49 Permament
Condition Roll again, effect is</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"> pernament.</span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<br /></div>
<div lang="zxx" style="font-style: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"><b>Multiple Insanity</b></span></span></div>
<div lang="zxx" style="font-style: normal; font-weight: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">If a victim is under the
influence of an Insanity, they add +5 to the Insanity roll for each
effect.</span></span></div>
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<br /></div>
<div lang="zxx" style="font-style: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"><b>Ѝ </b><span style="font-weight: normal;">All
victims in the Nightlands begin with one Madness.</span></span></span></div>
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<br /></div>
<div lang="zxx" style="font-style: normal; margin-bottom: 0cm; text-align: justify; text-decoration: none;">
<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;"><span style="font-weight: normal;"><span style="font-size: x-small;"><i>The next post will be about racial mods and sources dealing with madness....MADNESS!!!!</i></span> </span></span></span></div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-80668929571363065482012-10-25T21:43:00.001-07:002012-10-25T21:43:39.467-07:00Sept 28, 5 AW – Victoria
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">The city of Victoria is a
massive place, both in scale and complexity. Like all of the largest
Earth Cities, Victoria is protected from the atmosphere by a bubble
of energy called the Shield. This Shield is the City's sky, no stars
pierce through and the moon is a mere shadow. The daylight, tinted
by the Shield, reflects off the highest peaks of the buildings and
parkways built upon a forest of superstructure. Layers of City
Levels are stacked upon the island's tip, always spreading outwards
over the inland straight until only a thin bridge spans to the other
side. Those who I ask say that the Shield touches the far shore
along with the bridge, but few cross the dirty waters to the
mainland.</span></span></div>
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">I am left to hire a
taxicab for my initial tour, a half-dwarven veteran with many strange
(and often rude) tattoos covering a large portion of his skin. His
name is Rup, and his yellow armoured grav-car is named Julie. The
cab climbs upward first and Rup stays along the shoreline roads,
pointing out odd bits of knowledge here and there, until we are
coasting along a winding road close to the arc of the Shield. The
surrounding architecture was enamoring as each estate (or corporate
buildings as I was told) was a spectacular example of ingenuity.
Through the use of grav-engines many of them had little to no
support, and I could see several out above the water.</span></span></div>
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">The elaborate facades were
not the focus of Rup's route however. As we turned a gradual corner
the Pyramidion came into view. The structure was reflective black,
like onyx, and consisted of eight triangular sides like two pyramids
connected at the bases. Each side was easily fifty kilometers long
and the entire building hung above the water with only one narrow
road connecting it to the rest of the world. Rup explained that the
Pyramidion was the seat of the GIS Corporation, one of the major
world powers. Within sight of it, I could almost feel it watching in
a cold machine way. I asked Rup to take me to the inn I was expected
at and was at once glad to be away from it.</span></span></div>
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">It did not take long for
our route to take us away from the splendor of the Upper Levels and
into the darkened Middle Levels. Here was where “normal” lives
were lived out by millions of humans, and thousands of others from
dozens of races. Consumerism was king here with nearly every street
level space being a store or service outlet (or a thousand other
things). As the ride drew on, I recognized the same logos and
brands, but the quality and space got worse. Soon we were on
Sub-Level 3, where my inn was located.</span></span></div>
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<span style="font-family: FreeSerif, serif;"><span style="font-size: x-small;">The Sub-Levels are dirty
places, as if an entire metropolis was built from alleys and
junkyards. Each block is twice as long as those above, the thin
roads having to wind around the massive City supports, and all light
is cut off from the sky by the roads and structures above. Rup tells
me there are more Sub-Levels, and they don't get any better as you go
deeper. The inn he leaves me at barely has a sign, through the
graffiti and posters I can make out “Helmeken Inn”.</span></span></div>
Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-54967999229276180592012-04-29T16:05:00.000-07:002012-04-29T16:05:38.735-07:00Unicorn Vomit<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPiF6Ybntm069VTtSaG7TT9OavD56PAhPGQcnxXg3q4eK6RB4ptHFYsJEW8e6Se-dcgRIcEfp99lTCkXw3ufV606YPrvFfEwN5Y4NurGgx0q_wQ-iQ_uJUWcZ7v8dPq85xc3XkIKnA0_OC/s1600/Thaxean.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="129" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPiF6Ybntm069VTtSaG7TT9OavD56PAhPGQcnxXg3q4eK6RB4ptHFYsJEW8e6Se-dcgRIcEfp99lTCkXw3ufV606YPrvFfEwN5Y4NurGgx0q_wQ-iQ_uJUWcZ7v8dPq85xc3XkIKnA0_OC/s320/Thaxean.jpg" width="320" /></a></div>
<div style="text-align: justify;">
Still holding the writhing mage, we fall through into a realm with no up or down. Streams of color mingle in ways they have no business doing. It was like swimming through unicorn vomit. Maggie continued his attack like some misplaced personal vendetta. This was getting irritating, this guy doesn't even know me.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Without any warning the multicolored discharge around me begins to fade. The mountain top returns to my vision along with the rest of the band. Half-seen, Maggie yells and pulls me back in to the technicolor. I lunge towards the mage, grabbing him with both oid and claws as the colors fade again.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
We land on the hard rock of the mountain, he kicks and punches trying to free himself but I hold on. He gets his leg between us and we separate. The wolf-si opens up with her pistol, making a crater in his head. Impossibly, he still stands. Invoking the purifying necroflame of NekRa, I immolate him where he stands. The corpse is thrown over zombeast and I keep my eye on it.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
A cyclopian gate manifests atop the mountain, that was one hell of an intro. The fans are screaming their approval and the cult chants. Beaten and worn, I finish setting up my drums, and play a quick sound check with Rayne's keyboard. Warmed up, and with the adrenaline still hot, I dive in to producing some metal beats. Xenos joins in with his guitar and the wolf-si howls and yells on the mic. Still riled, my oid picks up a second set of sticks.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
After the show we ride back down to the ship for the afterparty. Nemis, an anubii, and Anabeth join me in the hot tub until retiring to the library. After consecrating the study table, I finally relax and think over the whole episode.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
After reading Tzak's log, and watching the band footage, I find it hard to believe that Maggie is dead. The sorceror has much skill with illusions and dimension-hopping as well as a knack for returning from the dead. Thinking back, Xenos barely attacked the mage, his self-professed nemesis and seemed far too content with the kill. Xenos also shows great skill with illusions and summoning.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Rousing the bitches, I seek Xenos out. He is lounging in the hot tub as I approach him. With prayers on my lips I question him about who he is, why he's here, and other things. The blessings I canted should makes his lies transparent. He answers with the same answers as before, he is Xenos, he was hunting Magtharedon, and so on. I detect no lies from him, but it does not satisfy my suspicions.</div>
<div style="text-align: justify;">
<br /></div>
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The ship is aimed for what was Russia, northern Asia. Another gig is set.</div>Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-50284296346016413142012-04-26T21:20:00.000-07:002012-04-26T21:22:08.753-07:00Transcendence (Blog 5.5)<div style="text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1-I4K-4QGqDyTVrREORWDlm8C4DQX4sQYbQhzh7FGKY1HJRmUhmjv1ewT-Ux67ePl9nvqSTfEdnC4Kn0QrjBp22pieybu5mi0YTBwEQGXm00MU8jxbFkvdE64vrm6RmwlmaetvUz1LIHE/s1600/02-11-2009+11%3B37%3B49AM.BMP"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5460944466169069074" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1-I4K-4QGqDyTVrREORWDlm8C4DQX4sQYbQhzh7FGKY1HJRmUhmjv1ewT-Ux67ePl9nvqSTfEdnC4Kn0QrjBp22pieybu5mi0YTBwEQGXm00MU8jxbFkvdE64vrm6RmwlmaetvUz1LIHE/s400/02-11-2009+11%3B37%3B49AM.BMP" style="cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 309px;" /></a>The entity sometimes known as Paw Gour had chosen an underground location to call his servant. The twin suns of Dahl struck a cord of harmony with the daemon he found extremely uncomfortable. He waited in the chamber, slightly bemused, until the gate opened and Maltiahs was pulled through. Paw Gour waited for the once-mercenary to shake off the disorientation of planar travel before giving him his instructions. Almost at once, Maltiahs set off upon his metallic legs to Sylba in search of his enemies.<br />
<br />
Cilyne did not sleep well, though it was not because of the hotel she was staying in, but because her neighbour was screaming incoherently. Whatever Devo had experienced it was proving to be cataclysmic. When it became sporadic she ordered room service and attempts to help. During the meal Damien calls from somewhere called Golgotha, which he explains is a nexus point on Dahl. They are to meet him there as soon as they can.<br />
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They go into the mercantile district of Sylba, where Maltiahs shadows them from the building tops. He watches them exit a store, fawning over freshly bought glasses, and unhooks some small items from his belt. Activating each of them, he begins throwing the grenades around the two. The first plasma explosions begin to detonate as the last of the grenades land between them. Jumping from his perch, he lands near their bodies, and sees that neither of them are moving. From the other side of his belt he removes the zap straps.<br />
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They awaken upon tables, each of them clamped hand, foot and wing. They were not out for long, and they both felt the sway of movement. By looking around, they could see that the tables they were bound to were stored in some kind of container, and they were not alone. Paw Gour was speaking to Maltiahs regarding his payment, neither of them paid the prisoners any mind.<br />
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Outside the grav-tanker, the Guardians were closing in. Within their integrated cyberscape, nearly fifty Guardians were clearing the area ahead and maintaining a location on the transport. They moved like a tide, while an armed Guardian followed in their wake with an artificial body built to engage targets like the grav-tanker. The driver never saw him coming.<br />
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<i>This was a post I found that hadn't been published yet, enjoy!</i> - <i>Ricalope.</i></div>Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-36798625578290613742012-04-26T21:18:00.002-07:002012-04-26T21:18:29.530-07:00Transcendence (Blog 10)<div class="separator" style="clear: both; text-align: center;">
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The defense turret spits energy bolts at the escapees as they try to climb the service shaft. The bolts are of the tempest variety, which cause feedback through the nervous system when they hit. Those hit by bolts are knocked back down to the field. They fire back which provokes the turret to broaden its shots into blast shots before being blasted apart.</div>
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Near the shuttle bay Rock tries to help the unconscious Kith. Once back to the ship, Felisce updates Rock about the rest of the party. Once Kith comes to, they use the <i>Tali</i> to hack into the <i>Nova</i> <i>Invisce</i>. They find the area on lockdown with many more defense points in-between. With haste, they reverse the lockdown command.</div>
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In the service tube the lights come on. A single line is illuminated from within the wall running the course of the tunnel, as well as green lights above the hatches on each floor. They climb faster, some using telekinetic flight. Mikah locates the correct floor for the shuttle bay, still many floors above them. The sound of rushing air, below them, begins to amplify. Within seconds the air around them is like a hurricane forcing them back downward.</div>
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As they fall, Cypress gates them into dreamscape.</div>
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The <i>Tali</i> explodes with activity. The party dropped off all sensors and telepathic networks. Craxxx senses the spoor of Cypress' spell and curses. Felisce orders the ship to depart. Kith and Rock work to slow the <i>Nova</i>, then exit the shuttle bay. Once the ship is decelerating on its own, Craxxx sends Kith and Rock into dreamscape to find the others.</div>
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Cypress loses control of the dream, and it shifts from his vision to Waker's Cove. Still wounded and worn from the Nova, Mikah and Cypress try to rest. As they fall asleep, they promptly disappear. The rest of the party proceed down the beach towards a set of docks below a lighthouse. They search the area, finding the river and then the temple.</div>
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Cypress and Mikah awake inside the temple's black stone. Wandering its depths, Mikah loses track of Cypress but finds another traveler. The blue robed stranger leads her outside to find the others. Leaving only one behind, they awake on the <i>Tali</i>.</div>Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-36133539088369643092012-04-21T08:33:00.002-07:002012-04-21T08:33:25.786-07:00The 0ld 0rder - Slave Camp<div class="separator" style="clear: both; text-align: center;">
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The sun sets as the ship skirts the forest's edge. In the growing dark, a caravan sets camp for the night below circling the wagons and lighting cookfires. Ta brings the ship into the wind, lowers sails and drops the anchor-stone. Mosa, in lemur-form, shrouds the ship with illusion.</div>
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The rest of the crew is assembled on deck. With the camp in sight, the slave cages can be seen clearly which agitates the orc and makes the others uneasy. Ta explains that an associate rides with the slavers below, as a passenger, and he needs to speak with him. Requesting a bodyguard, the bronze spider slides down the anchor line to the ground. Only Bezis and the barwench stay aboard.</div>
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Grognak wishes to destroy the slavers, and the others are in agreement, so Ta agrees to let them have their way only after the meeting occurs. Close to the caravan they encounter a strangely-hued humanoid, a passenger travelling a random course. His name is Phyriz and looking reptilian with scaled skin and green coloring. The stranger agrees to seek out Ta's associate, who he had seen earlier, and lead him out of the camp.</div>
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In the jungle's edge, Mosa follows the group at a distance. The jungle is dark but filled the smells of wild growth. She stops as she senses a presence behind her, climbing higher into a tree. A large shadow slides partway up the trunk and two large yellow eyes regard her from the darkness. She tells him her purpose here, to stop these slavers. The massive cat laughs, and slides back into the shadow.</div>
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She continues onward through the trees until she spots a tiger in her path. The cat motions for her to ride, and once the lemur is on its shoulders, bounds through the trees. Holding on, Mosa begins to see more and more big cats moving through the jungle. They come to a stop within sight of the caravan, hundreds of feline carnivores circling the slave camp. Inside the cages, both man and beast become agitated, lashing out and testing their bars.</div>
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Phyriz leaves the camp with the twin of Ta. The two look identical in every way, although the other calls himself Ki. Ta bids them Ra's favor and the two of them go to the ship. Grognak, Nicoli and Tesyble approach the slave camp with varied weapons ready.</div>
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With the roar of an ancient cat, the feline army charges forward. The cat's call, a sound of such ancient primal rage, invigorates the party as they push into the wagon circle slightly ahead of the wave of cats. Within minutes the camp becomes a bloody crater of gore by claw and axe. Once the killing is done, the cats drag their meals back into the forest.</div>Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0tag:blogger.com,1999:blog-3759862019953024267.post-24198832916776167472012-04-18T20:15:00.002-07:002012-04-18T20:50:30.158-07:00Wyndspring's Log - 05<div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl0HTfb8GKtHAR_a1XpmuL-I0cunzdX-HyeSWj-qKFUfODd8zCTbcvCKp7Yp7SMzA6psre2ffeGWkqcZxkCAJ3L2q-yBUGNRWsZGBqHeVMc1SuMmXcx-DHAk1AiCfuJeWZs5-KBEZ3sf11/s1600/Wyndsprings+Log.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 135px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl0HTfb8GKtHAR_a1XpmuL-I0cunzdX-HyeSWj-qKFUfODd8zCTbcvCKp7Yp7SMzA6psre2ffeGWkqcZxkCAJ3L2q-yBUGNRWsZGBqHeVMc1SuMmXcx-DHAk1AiCfuJeWZs5-KBEZ3sf11/s400/Wyndsprings+Log.jpg" alt="" id="BLOGGER_PHOTO_ID_5732945345847247938" border="0" /></a>Bim and I had set our alarm-timers for early the next morning. We awoke early enough to have some breakfast before dawn with enough time to get to the observation car. The felyne woman, Nimra, and the human muse, Emily, joined us to see the apparition.<br /><br />In the observation car Nimra could detect some type of energy flow, Fae energy, being drawn to the location of the shade's appearance. This Fae energy, she explained, is imprinted by the influences it contacts and could likely be the cause of the 'ghost'. As we discussed, the sun began to rise and the apparition appeared.<br /><br />Inhaling a deep lungful of smoke, I willed our surroundings to slow. The sounds of the train slowed, the air became very still, and the shadows slowly crept across the car's floor. Nimra was confident that there was a trigger, something that held the memory which was influencing the Fae. She had lost a man, who had died far from her. Within the seat, a hairpin was found, set with a diamond.<br /><br />Wanting some stickybuns before Rusty lost the use of a kitchen, I proceeded back to the lounge with Cera while the others checked on the package. It seems the elven woman is quite taken by the soundspring, and a sale is made. The train should arrive this evening which will mark the first half of the journey.<br /><br />Bim and Seth arrive with alarming news. It appears that the gnomish runes on the package have begun to glow. Since neither of them can read the fine language, I start back down the train to investigate.<br /></div>Anonymoushttp://www.blogger.com/profile/12561460368260577970noreply@blogger.com0