Magus Guard are mages that have spent years studying the principles of combat. They are not warriors, but mages who have sacrificed arcane studies for martial ones. Because of this the practical application of the skills they study are beyond their grasp, and therefore they cannot apply more than the basics of any martial art in combat. They manipulate the arcane energies around them to increase their combat prowess or decrease that of their opponents to compensate for this shortcoming. Unlike Warlocks/Battle Magi, the Magus Guard are usually among those leading the charge in to combat. They are the adrenaline junkies/berserkers of the mages. Typically the best of the Magus Guard are used by the largest mage schools. Often they are left to protect the secrets hidden within their libraries or as assassins; their abilities making them equal to any normal warrior in battle.
Used to augment/hinder combat abilities or weapon stats
Modifier to Hit (+1/1)
Increase unsoakable (+1*/2)
Additional parry (1 parry/2)
Must choose a weapon specialization at creation from any specified Standard Weapon Use
For an additional +5 XP at level up, new weapon specializations can be learned, victim must have the relevant Standard Weapon Use.
Banned from cybernetics, master, sensei and martial arts.
Max pool expenditure is based off applicable the specified standard weapon use of the weapon being used, this weapon use counts as a sage lore.
Adapted by Brin Shadius.