Magus Guard
Magus Guard are
mages that have spent years
studying the principles of combat. They are not warriors, but
mages who have
sacrificed arcane studies for martial ones. Because of this
the practical
application of the skills they study are beyond their grasp,
and therefore they
cannot apply more than the basics of any martial art in
combat. They manipulate
the arcane energies around them to increase their combat
prowess or decrease
that of their opponents to compensate for this shortcoming.
Unlike
Warlocks/Battle Magi, the Magus Guard are usually among those
leading the
charge in to combat. They are the adrenaline
junkies/berserkers of the mages. Typically
the best of the Magus Guard are used by the largest mage
schools. Often they
are left to protect the secrets hidden within their libraries
or as assassins;
their abilities making them equal to any normal warrior in
battle.
Using Mana:
Used to
augment/hinder combat
abilities or weapon stats
Modifier to Hit (+1/1)
Increase unsoakable (+1*/2)
Additional parry (1 parry/2)
Must choose a
weapon specialization at
creation from any specified Standard Weapon Use
For
an additional +5 XP at level up, new weapon specializations
can be learned, victim must have the relevant Standard Weapon Use.
Banned from cybernetics, master, sensei and martial arts.
Max pool
expenditure is based off applicable
the specified standard weapon use of the weapon being used, this weapon use counts as a sage lore.
Adapted by Brin Shadius.
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