Showing posts with label Knowledges. Show all posts
Showing posts with label Knowledges. Show all posts

Thursday, April 18, 2013

Pain and Suffering

An invisible, serrated shard of glass piercing the flesh.  Mind numbing agony which emanates through the body.  That incessant ache which permeates everything and clouds the senses.

I find that pain isn't represented very well, or at all most times.  For instance, if someone were to suffer from a blow from a truck the pain would be debilitating.  Even if said person were to then be magically healed, the pain might continue to linger unless directly addressed.  A victim suffering from damage should be suffering penalties, and the greater the damage...

Pain
For every ten points a victim suffers damage to their wound pool, in a single attack, the victim gains one Pain.  Pain is healed with rest (like pools and other modifiers).  Every point of Pain gives -1 to all rolls (except during lunacy rolls add Pain).  All undead and golems are immune to pain.

Threshold (Sage Lore - Stm)
Add the Threshold modifier to Pain, a victim can never receive a positive modifier this way.  (Eg: A victim with 2 Pain and Threshold +4 would have no negative or positive penalty due to Pain.)
Shock
When a victim's Pain penalty equals their Stm, they go into shock.  When in shock, a victim is limited to one check or move and may not use mana or prayer pool.

Using Power and Pain
Soothing Touch (Water, Healing) - DoS removes Pain from target.
Transference (Telepathy, War, Air, Summoning) - DoS removes Pain from target which the caster receives.  (War could then be used to make a pool to hit, transferring the Pain to the target.)

Skills and Pain
The skill torture should be noted, due to being able to give things pain points (equal to the DoS).  The intended target should be immobilized to use this as a check and no damage is done.  Torture could also be stacked with a damage roll, which would double the amount of Pain received from the attack.

Aid can be used to reduce pain, temporarily.  An aid check will negate Pain at one per DoS, which will go down at one every round.

A non-lethal called shot could also be used to double the Pain from an attack.

Tormentor (Priest Source)
A person might chose to specialize in producing and spreading pain to harness the dark energies it produces.  A tormentor does this by hurting themselves and others and then using it as a weapon against their foes.

Starting Level: +1 Threshold, 1 knowledge point, 3 weapon uses.
Level Advancement: +1 Threshold, 2 weapon uses.

Using Pool:  A tormentor can use an amount of prayer equal to the amount of Pain near them, including themselves, up to five times their Threshold modifier.
-Scathe: Pool to hit, attack DoS equals Pain received by target.
-Transfer: Threshold DoS equals amount of Pain to be transferred from one target to another willing target.
-Override: Caster may ignore one Pain modifier for each 5 prayer used.
-Incite: Pool to hit, attack DoS adds to an immediate lunacy roll.
-Agonize: Target loses an amount of wounds equal to Threshold DoS, to a maximum of their Pain.

Other Sources and Pain
Any source which gives a modifier to MS would instead gain a modifier to Threshold.

Saturday, February 20, 2010

More (Part One): Things to Know

"The more you know..."
After digging around I noticed there are some things you victims do not have easy access to, such as the scribblings in my book. Giving you gremlins access to these things is part of what the blog is for. So, without further ranting, More Part One: Things to Know.

Knowledges:

Leadership (Chr)
-This knowledge may be used to give orders and effect morale.

Scribe (Man) Sage Lore
-The victim may store a spell in the form of words or runes for an indefinite amount of time. The DoS of the spell is rolled (either a to hit total or check) as well as a scribe check. The created "scroll" may hold an amount of spell DoS equal to the scribe DoS (all excess is lost). The pool is spent at the time of creation and the "scroll" may be used by anyone. [SL's note: Your entries in your equipment for such a scroll would read something like; Scroll: Fireball, DoS 20+5*, Burns.]

Weapon Uses:

Block
-This is the skill of deflecting, absorbing and minimizing damage. Add to all soaking rolls, except MS.

Haste
-The victim's reflexes are honed, allowing them to gain a head start on their opponents. Add the haste modifier to all initiative rolls. In the case of a tie, the victim with the highest Dex wins.

Shield
-The victim can learn to use a shield better for both blocking and parries. When using a shield, add the modifier to soak. A victim receives a free parry (which does not take up an action) with the shield for every five points in this weapon use.

Other Powers:

Baneshield (Undead Dominion or Soulthief)
-Cost: 4
-The victim accumulates a shield from the essence of their fallen foes. This shield is used the same as a regular shield and will take up one hand while being used. The baneshield recieves 1 point of Stm and 5 wounds each time the victim inflicts Final Death. The baneshield also regenerates one wound each hour out of combat.

Enjoy!
Ricalope, SL.

Friday, February 19, 2010

Scene Lord's Advice of the Day: Guerrilla War

Guerrilla War might be a better knowledge than you thought it was. This knowledge is one of those few who can apply to other skills, here is how.

The basics: Guerrilla War is the knowledge of finding battlefield positions that provide better cover and firing positions. It can be used in any type of environment without penalty. During combat, a victim may make two actions per turn (usually one check and one war), often the Guerrilla War check will be the most important.

Using your DoS: The degree of success (DoS) of a Guerrilla War check gives a value for how well the victim uses cover to their advantage. Once a position has been taken up the DoS may be applied to other checks and wars. The DoS may be applied to a single roll, after which it is "used up" and may not be used until after the next Guerrilla War check.

Stealth: The victim may use their position to hide, apply the DoS to their next Stealth check. This would apply to planning a route which provides cover as well as finding sniping positions.

Sniper and Marksmanship: Once a good firing position has been found it can be very difficult to avoid any fire originating from a hidden point. If the victim wishes, they may add the Guerrilla War DoS to their next to hit roll, providing it is at range. Once the first shot has been fired the position has been given away and a new check must be made.

Soaking: A good position can be the best defense against incoming fire. Against the first ranged attack (by a weapon or magic) the victim may add their Guerrilla War DoS to soak the damage.

Sharing Your DoS: Any of the above uses can be applied to multiple victims. This represents the victim sharing their knowledge and leading their group. Simply make a Guerrilla War check, then divide the DoS by how many victims will be benefiting from the skill (round down to a minimum of one). The other victims may use the bonus modifier any legal way they see fit (even if it differs from how the other victims use theirs).

I hope that helps, happy sniping!
Ricalope, SL.