Thursday, April 14, 2011

Find a Save Point, Restart

Descendence, what to say...
We weathered the loss of integral victims, traveled through seemingly bizarre paths, and jumped storylines like stones in lava. It was a good run, a test run, for the avatars. But, like many things, the campaign will be put on hold. The avatar rules need tweaking and the story arc needs a direction, Descendence will be revived anew, eventually.
As one gate closes, another opens wide. So far, I am dubbing it the 0ld 0rder. The 0ld 0rder will be on Earth, around 1300bc, with a hefty dose of mana, prayer and mech (throw some oid in for giggles). All victims start fresh, with a dark setting in mind, (assassins please apply!) I had thoughts of a time change, possibly every other Monday?

Comments welcome...

Tuesday, March 1, 2011

Scene Lord's Advice of the Day: To Catch a Thief


It may seem easy for a credit-thief, one can get a cardswipe for a mere Mid credit on the 'market, so what is a SL to do?

The Corporations can't monitor everyone, but they can make random looks, and the credits still go through them. If a victim you know is emptying stolen cards (and leaving bodies), or simply running a lot of cards through a 'market 'swipe, there might be a chance they will get busted. The chance of getting caught can be steep, add the victim's status to the credit levels being transferred (credit threat). Roll for each transfer on a 10 they are watching. Then roll equal or lower the 'credit threat' to catch an illegal transfer.

Ricalope, SL

Friday, January 21, 2011

Scene Lord's Advice of the Day: Population

A SLAOTD for SL's...
Any place that one goes, there are many other things that inhabit that place. So, it at once seems odd when a victim finds itself alone.

Specifically, the tendency to subject players to large tracts of nothingness, takes away from any believability of the setting. Granted, it can be hard to populate every square inch of a Dominion, but there are some "easy" ways to do it (like random charts or on-the-spot monster generation). There is a need for roaming beasties, and the things that eat them, in the wastes. A forest should be alive with critters, and the things that eat them. Cities should be filled with all manner of people, and the things that eat them.

Why? Some games only have encounters every measured amount of time (or distance) but that is not realistic. Other entities can be used by players as tools, sources of info, and an infinite amount of other uses. And, like I said before, it adds to the believability. Players want to interact with stuff, so let them.

Ricalope, SL.

Friday, December 31, 2010

The Life and Times of a Bear

Shmee is a very small bear. He is named after Squee's bear, and is a proud member of the Midnight Growlers. Today he will be eleven years old.
He and I have been on countless adventures, seen wonderful sights, and done horrible things.
I doubt there will ever be a bear like him. He has an affinity for safety pins and chains, and he loves to party. But he can be a serious bear, and like most bears, a great listener with a keen mind. He was one of my bestest friends.
For the better part of 8 years we terrorized suburbia until, as fate would have it, he forged out on his own. I haven't seen of heard from him since that year at Recompression, but I still think of him each day (and especially at Camp Awesome).
For such a small bear he could sure drink. Often I would find him passed out on the floor, or hanging upside-down to get re-drunk. He held his liquor though, not once did I find sawdust on the floor, but I would find him cuddled up to girls (he is a bear after all).
Of course he enjoyed Squee, but Jonny the Homicidal Maniac was his favorite.
He was almost as big of a geek as me, obviously he is the DM.
He has quite a few friends and associates, even some I don't even know.
And he's good with pets (most of the time).
In addition to other stuffed animals, going to parties introduced him to a great many humans. Many of these humans were put off by this little black bear, but a special few saw past the spikes and pins to the warm loving bear-soul within him.

And the occasional person tried to eat him....
Well, here's to you Shmee on your b-day, we miss you on the other side of the second o.

Monday, December 20, 2010

Forest Creatures

We believe that this lawn mower took its own life, for there was no grass anywhere near it. Spooky.
The Sith Collective went deep into the woods. Can you spot them?
It is hard to be evil and comfy, or maybe not....
Two very lonely mushroom trees....
...and a chair. Luckily, Puka subdued it for us.

*laughter...*

More Fire and Danger


I thought you might want to see more....


These were all from the first night of spinning.


Oddly, out of five fire spinners there were only staves. Long live the Sith!


More...? OK.


And for our encore.....


Tiki!

Thank you Rosa for taking these wonderful videos!

Fun, Dangerous and Artistic

Art by Christocat, remixed by Ricalope.
Rosa art!!
From a bunny, for a cat.
"Who 8 it?" by Samalander.
Pixies under a tree, by Rosa.
Rosa art vs Bunny.
Nicalope
Awesome art, by Rosa (don't follow Rosa).
Even Raver Bunny had a great time...

There is a place untouched by time. We call it "Camp Awesome." If you were wondering why it was so quiet this last week, here is your answer.


The Samalander's first light. Girls on fire are hot!


Robin, our generous host, also burned. The force is strong with this one...


And no Sith Collective would be complete without a burning cat!

You can find more Camp Awesome here.
Well, we are out of fuel now...

Tuesday, October 5, 2010

Sigils and Symbols


Well, our favorite convention is approaching, Gottacon! And of course this means a second wave of T-shirts...with a twist.

On the front will be the lovable logo you are all accustomed to.

On the back, well how about a contest? The plan is to make three sets of shirts: Transcendence, Descendence, and The Diablo Infection.

The rules are simple; make a logo for one (or any) of the categories, send it to me, and the winners get put on the back of the shirts.

Go to it!

Friday, September 24, 2010

From the Source


New Warrior Sources:

Master

To master all of the martial arts can take a lifetime (or more). There are those who devote their existence to such an endeavour and progress more swiftly than others. To those who witness them in combat veiw them as masters, but they know they are students still.

Start:
1 knowledge, +2 martial arts (off, def and pow), +d10 wounds.

Lvl Advancement:
+1 martial arts (off, def and pow), +5 wounds.


Dominant

A dominant enjoys inflicting pain, some for a purpose and others just for fun.

Start:
2 weapon use, 1 knowledge, +d10 wounds, +2 damage (all).

Lvl Advancement:
+2 damage (all), 1 weapon use, d10 wounds.


Warlock

A warlock fights with arcane abilities at the fore. The primary weapons of a warlock tend to be fire, telekinesis or just pure necromancy.

Start:
2 weapon use, +4 to all pool to hit, +d10 wounds.

Lvl Advancement:
1 weapon use, +2 to all pool to hit, +d10 wounds.


I haven't posted in a while, which means the posts are piling up. Watch this space...

Sunday, June 13, 2010

The Warlock

I had an idea, warlocks.
A warlock is a warrior source.

Starting Level
+d10 wounds, 2 weapon use, +2 to all pool to hit.

Level Advancement
+d10 wounds, 1 weapon use, +1 to all pool to hit.

Essentially, this source would automatically increase the combat abilities of a mage or priest. The pool to hit modifier only applies when rolling a war, checks are unaffected.