Monday, February 1, 2010

Some Background on Descendence (Blog 0, Part One)

Thought I might give you all a brief description of these individuals I write about who fight in giant magical robots (called avatars). The avatars make up the elite of Myotis' army and are transported in massive zeppilins assisted with nodestones. The zeppilin which transports the unit known as Descendence is named the Night's Wrath.
Here are some of the avatars:



This is a "Succubus", a feminine avatar of elven design, which Karyssa pilots. Hers has been adapted to her role of mechanic (not shown) with a set of mechandrites and a stealth suit. She is also equipped with an avatar sized murgosh (dwarven weapon-tool).
Shown here is the dwarven "Anvil" avatar (with shield). The newcomer, Bron, pilots one that has been equipped with rock drills (as fists) and flight jets.
This is the Derekesti (dark elven) avatar that the despoilers are based on. (I just haven't drawn them yet...will try to work on that;)

And, The Cast:
*Those who are "victims"*

Karyssa Zalyth -> Waylander - Earth Fae - Forge Lord - Iron Mage
A Derekesti female who was orphaned at a very young age. Taken in by a dwarven smith named Phoebos Grudgebearer, Karyssa was raised as a dwarven child. She learned the ways of the anvil quickly, growing fond of the machinations her father made. When the call to arms was raised she became stationed on the Night's Wrath as the avatar mechanik.

Ronia, Aniu -> Duelist - Fire - Anubis - Iron Mage
Ronia was raised in the town of Jonas, until it was sacked by a raiding band from Hove. It was told that there was an "unholy taint" upon the town which needed to be cleansed. During her adolescence Ronia was subjected to the unkind questioning of the church. She sought refuge with the army of Myotis, climbing the ranks to avatar pilot, and recently the rank of Aniu (commander) of Descendence.

Bron Willis -> Duelist - *unsourced* - The Art - Iron Mage
Very little is known of Bron's past, other than he is from Murkgladden on the western end of Runes Island. He has no record with the Bounty Hunter's Guild, and his clan is common in his homeland. At times, he seems more than just a Dwarf, with glowing eyes and radiating aura. Through his deeds at Jonas, Bron may be under the employ of Myotis.

Until Part Two,
Ricalope, SL.

Descendence (Blog 2)

In Jonas, the occupation holds firm through the day, and at night the work begins. Patrols are checked by the Aniu while the mechanic attaches flight thrusters to Bron's avatar. A disturbence in the market draws the attention of most of the town. It seems that twelve civilians are being executed by small dark-robed entities, the same entities that had brought Nau Fein's broken avatar to the forge. The creatures bring an elemental being of necrotic flame onto the stage, which proceeds to immolate each of the prisoners. The elemental is then returned to the cart it came from which begins to travel to the keep. Fein staggers out of the cart, demanding company in the highest room of the keep, where a scrying stone had been found. Nau Fein brings Karyssa, Ronia, Bron and two bounty huntersinto an audience with Emperor Myotis. The Emperor commands them to find an idol and bring it to the family Alarath, exept Nau Fein who is sent to find the garrison army.
Ronia was offered a noble's gold to destroy the House of Alarath, the house itself was leveled in the invasion, anyone who is left is leaving in two days. As the night progresses, Bron and Karyssa reach a hidden complex below the mill in search of the idol. The complex seems to be operated by halflings, the idol being an effigy of a crocodile-headed would have been drawn by the massive vats of water here.
In the keep Ronia has begin setting the keep in motion. the staff (or what is left) is back to work, making a feast for the officers. The Aniu visits the nobles that are incarcerated and invites any of them to the feast, as long as they give the Empire what it desires.

Some (Kinda) New Stuff

Here is some new stuff I dug up...

Subrace:
Fate-Touched
There are some who wander the dominions incomplete. A fate-touched' soul is split in two, and they usually live out their lives separately. Although, when one corpus dies, the fate-touched is awakened to the missing element of the other. Most of the time, the fate-touched has no clear idea of the reason for the path they take to the joining. When the two essences meet, they join to become whole once more.
Base Race: Any.
Bonuses: The joining; when the two victims meet they will spend one hour per CL joining into a single form. Add all like stats together and divide by two, add like pools and knowledges together, and combine all abilities, gear and penalties (including xp penalties and CL adjustments). The victim's new base race becomes the base race of the victim with highest CL, the subrace becomes the other victim's. The joining is a combining of the two victims, in all ways, and will be combined on a single victim sheet. The two minds share the knowledge and memory of the other in a completely natural way.
Restrictions: The victim must begin as a fate-touched, and only if the player has a recently dead victim. The fate-touched must have the same sources and disposition as the diseased victim. The victim must be CL12 to attempt the joining.
SL's Note: This is the compromise for killing off a beloved victim. With this subrace a player has the possibility of getting their murdered victim back, but changed. This is written so the SL has the opportunity to devise a test (or quest) to see if the diseased is worthy to reincarnate.

Parries:
-In order to attempt a parry, the victim must have one action (war) remaining in their turn, such as a saved attack. Or a victim can use a "free" parry given by the dueling weapon use.
-Declare what attack roll the victim attempts to parry.
-Roll as if the victim was attacking with the parrying weapon.
-If the attacker wins, they hit, roll to wound as normal.
-If the parry is higher the attack was stopped, roll a weapon vs weapon roll (both weapons add their unsoakable to the die roll, the DoS equals wounds dealt to the weapon).

Transcendence (Blog 2)

Celyne and Devo awaken alone under the temple with Mi. The undying child leads them up to the main concourse, during which he informs them that one of the guests who came to Dahl is Paw Gour and to be aware. The two of them search the temple for their patron deities, which leads them to tunnels enveloped in impenetrable shadow. Once through, they find themselves in a dense jungle. Their information scrolls (Dahl technology) informs them that they have "traveled" one third of the way around the planet. Attempts to contact the ambassadors only results with strange conversations with different aliens. Eventually they make their way to a town, continuously followed by draconic beings, and rented faulty transport. The transport dies as they make contact with one of the dragons, who informs them of its intent to follow them. They rest before continuing to the next town.

Descendence (Blog 1)

On Runes Island, in the town of Jonas, in the kingdom of Hove, the war has started. A Myotis Zeppelin, the largest airship in the Nightlands, deposits it's cargo from a mountainous height. The cargo is a group of avatars, giant magically powered machines of war, of the Myotis despoiler variety. Despoilers, piloted by some of the battle-hungry soldiers of their empire, resemble the races who made them; tall elven forms. The descend upon the town at the command of Aniu-Ronia who's companions are Karyssa (an elven follower of the forge god and their Field mechanic) and a pixie named Nny. They attack the barracks first, disabling all opposing avatars in their path. With strength of numbers, they engage Jonas' defenses and take the keep. Nau Fein, the necromancer-emissary of the Emperor Myotis, honoured his duel with the Lord of Light, a champion of Hove. An ally is met in the courtyard, a dwarven fellow from the western end of the island named Bron Willis. The dwarf has an avatar of his own, and being a lover of battles, joins the assault. In the main keep the despoilers engage the Speaker (head councilman of Hovian government), who is suited in his avatar as well. The Speaker uses his Fire mastery to unleash an inferno upon the battle party, Bron pounds the Speaker to death with his rock drills. The Lord of Light defeats Nau Fein and collectcs the Hovian avatars, he and his knights lose contact with the telepathic signal of the Speaker and retreat from the city. For now, Jonas is in Myotis' hands.

Transcendence (Blog 1)

On the Dahl homeworld, the party spent their first day consuming what their ambassadors call "gasteral excitement", they got pretty drunk. They were brought to the Great Temple complex built simular to the temple of Ankor-Wat, but on a massive scale. They were lead to the Scribe of Ages, who extracted their experiences (harmlessly and with little effort). Almost immediately afterwards the likes of Craxx (the cyborg-pixie driver) as well as the ambassadors were unfound. After hours of searching, and winding deeper, they began to get close to the centre of the complex. Below the mountanous central pyramid they fall into a web of confusion cast by one of the Angels of Confusion. Not until they devised a plan to escape, something logical and straightforward, did they find the daemon. Celine, Valis and Devo eventually banished it from Dahl and now rest in the chamber, still lost.