Madness
When a victim is
confronted by something which does not comply to rational thought
they are touched by madness. The decent into insanity can be gradual
or swift, or it may be forced upon by spells and curses.
Madness Rating (MR)
Places and entities that
are naturally dementing have a Madness Rating (MR). A negative App
would apply towards the MR (-2 App would add +2 to the entity's MR),
and being immortal also adds +1 MR.
Sanity vs Madness
A madness war is provoked
the first time the victim encounters any of the following:
-Something with a MR.
-An immortal being (if
mortal).
-Going below -10 wounds.
-Something with a negative
App.
-Inter-dominion travel.
-Entering Quiddity, Heaven
or Hell.
A madness war is based on
the victim's Int. Add one for each sage lore the victim has points
in. If the victim has any Madness Points, subtract them from the
total. This is the victim's Sanity total.
Int +#SL -Mad +d10 =Sanity
Madness Points
Madness is aquired when a
victim fails to resist a madness war. The victim recieves one
Madness for every five points they did not resist. Use Madness as a
modifier to the victim's MS and against K.O.
Insanity
Once a victim has Madness
they will begin to exhibit signs of instability. Whenever a victim
with Madness rolls a natural one to attack, or a natural ten on a
check, they must roll Insanity in addition to any other effects. The
victim rolls one dice and adds any Madness points, then consultes the
chart below. Effects will last for an amount of rounds equal to
victim's Madness.
Roll Effect Modifiers
1-9 Stable (everything is
fine, for now) None
10-14 Paranoid (They are
watching) -5 to soak
15-19 Hallucinations (not
again...) -5 Per
20-24 The Shakes
(twitching fear) -5 Dex, Str
25-29 Visions (it's
happening again!) -5 Dex, Man
30-34 Mania (can't take it
anymore...) Attacks closest
target.
35-39 Portents (They are
speaking to me) +5 to dodge and
MS.
40-44 Neurotic (gibbering
looney) +5 auto blast pool
to hit.
45-49 Permament
Condition Roll again, effect is
pernament.
Multiple Insanity
If a victim is under the
influence of an Insanity, they add +5 to the Insanity roll for each
effect.
Ѝ All
victims in the Nightlands begin with one Madness.
The next post will be about racial mods and sources dealing with madness....MADNESS!!!!